![]() Notable examples include Leapers, capable of jumping great distances with their powerful tail-like appendage the Lurker, mutated human infants who crawl along walls and produce three long tendrils capable of shooting projectiles at the player character the Brute, a large Necromorph form composed of multiple human corpses and the Spitter, which could deliver charged attacks from long distances. The 2008 Dead Space title introduced several Necromorph forms. In the case of the Slasher, the most common and recognizable Necromorph form, the body seemingly rips itself open and develop extra limbs that are used to impale and tear apart potential victims. Upon their deaths, their corpses are reconstituted or repurposed by the Marker signal, then broken and twisted into something else in a violent and improvisational manner. They are highly aggressive reanimated undead creatures which originate from the strange powers exhibited by alien artifacts known as the Markers emitted through signals, which cause paranoia and hallucinations to living beings in its vicinity, which leads them to engage in strange behavior or violently attack each other. The Necromorphs first appear in the 2008 Dead Space comic book series, the inaugural release of the multimedia Dead Space franchise which was published between March and August 2008. The audio design of the Necromorphs, which involves a layering technique that combines human and animal sounds, is an important element of their portrayal as horror-themed antagonists.Ī staple antagonistic force across all franchise media, the Necromorphs of Dead Space have been recognized by critics as one of the most influential and memorable video game depictions of horror themes. The limitations of the in-game engine also presented a major influence over the design process, requiring team members to come up with solutions which work around these restrictions or discard certain Necromorph monster concepts altogether. The design process involved with creating a diverse variety of Necromorph forms posed some unique challenges for the team, with some forms requiring a redesign in order to function practically within certain levels and environments. For example, a Necromorph form may have bone shards that have broken into teeth-like protrusions which are not literally teeth, or possess wings which are organs that have been bent backwards and stretched. Each Necromorph form is intended to have an improvised aesthetic, with body organs crudely repurposed or modified to increase its capacity for grievous bodily harm of its victims. The Necromorphs are intended to instill a sense of unease from the player's fleeting glimpses of their former humanity, though later games introduce other variants made from non-human biomass like dogs and alien lifeforms. ![]() The artistic direction on the various strains of distorted Necromorph monsters drew inspiration from seminal works such as John Carpenter's The Thing, System Shock, and Resident Evil 4. ![]() Wanat's wife came up with the term "Necromorph" at a whim later in the development of the original Dead Space the team found it useful as an internal reference, but decided to limit its usage to a minimum as it does not match the serious tone of the video games series' narrative. The Necromorphs' creation and design were led by Ben Wanat, who served as production designer on the first Dead Space and creative director of Dead Space 3, though the team did not initially settle on the Necromorphs as the main antagonistic threat. They are violent creatures driven to murder and infect all life within their vicinity by a signal emitted from mysterious alien artifacts known as Markers. Within the series, the Necromorphs are constructed from reanimated corpses and come in multiple forms of various shapes and sizes. Necromorph is the term for a collective of fictional undead creatures in the science fiction horror multimedia franchise Dead Space by Electronic Arts, introduced in the 2008 comic book series of the same name. Illustration of a Necromorph creature on the cover of Dead Space #1 (March 2008) by Ben Templesmith
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